You do not sign in to use Flockbay. A new install builds on a guest account.

By Eduardo Orellana · Updated

Flockbay is free, and so is its AI: every account gets free AI each day on the hosted model, called Demo. When the free usage for the day runs out, it comes back the next day. You can also build on your Claude plan (Pro or Max) or your ChatGPT account (any plan, Free included) in the app, your own agent over MCP, or your own API key, and you pay the company that runs your model, never Flockbay. The download, the editor, Play and export are free. Pictures and sound run on the free AI. A 3D model uses your own Tripo key. Flockbay has no paid plans. Windows today. The engine is the official Godot release. You do not sign in to download Flockbay, open it, send your first message, Play, or use the builder: a new install starts on a guest account, made with no browser and no email. You save that account, which is free, when you want to share a play link, make a Community profile, or prepare a Steam page.

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The line, drawn exactly

Three separate things happen around this app, and only one of them asks you to sign in. Downloading, installing, opening, sending a message to Flockbay, Play, and the builder: no sign-in, no email address, no card. Sharing a play link, a Community profile, and the Steam page: you save your account, which is a free sign-in. Playing a game you have already built: nothing at all.

That third one matters more than it sounds. What you build is a Godot project in a folder on your own machine, and it becomes an ordinary desktop program. Anybody you hand that program to runs it without a Flockbay account, without our app installed, and without us being involved in any way.

So the sign-in covers exactly one part of this: putting your game in front of other people. Not the software, not your files, not the game, not the builder on your machine, and not the part of building that runs on hardware which is not yours. That part runs on a guest account, which Flockbay makes for you.

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Building still runs on an account, and Flockbay makes it

Flockbay writes the GDScript for your game through a model that runs over the network: the free Demo, which comes back each day, or your own Claude or ChatGPT plan, your own agent, or an API key. What it builds with, the library of ready-made objects and the world data the builder pulls in, comes from our servers, and those serve an account. So a new install gets one on first launch: a guest account, made by our server and tied to that install, with no email address and no password.

That is as close as this kind of tool gets to an AI game maker with no sign up. The work cannot be anonymous, because a free daily allowance has to belong to something. Here it belongs to the install, and nobody types an email address to get it.

Nothing stands in front of the first message. When the free usage for the day runs out, a card offers your own ChatGPT or Claude and says when the free usage comes back. It does not ask you to create a Flockbay account.

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What the account is not

It is not where your game lives. Your projects sit in folders on your own disk, and Flockbay keeps no copy of them. The exception is one you choose: inviting a team member to a game keeps a copy of that game under your account so they can open it. That copy is for sharing, not a backup, so a lost laptop is still a lost game unless you kept your own copy.

It is not a licence to the engine. Godot is open source and free, and a copy of it ships inside the app. The account does not rent you a renderer.

It is not a seat either. There is no team plan, no per-seat pricing and no enterprise tier. One person, one account, one desktop app.

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What saving the account asks for

An email address, and not a card. Saving is free, and it is a sign-in in your browser: the app opens a tab, you create an account or sign in, and your projects and chats stay as they are. Save your account is in the account menu, and one card offers it after your first Play, with Not now beside it.

Building by hand is not the part that meters. Sculpting terrain, drawing a lake, setting the weather and placing buildings in a 3D project is you doing work on your own machine, and so is dragging out tile ground and placing sprites in a 2D one. What uses your AI is asking Flockbay for behaviour, because that is the part that leaves your computer.

So the objection has a short answer. You can install Flockbay, spend an evening on a game, and find out whether any of this suits you without signing in and without paying Flockbay anything.

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Who the account is genuinely a problem for

People who need a tool that runs entirely on their own machine with nothing phoning out. That is a legitimate requirement, and this is not the tool for it. Godot on its own is free, open source, needs no account and needs no connection. It also expects you to write the code, which is the whole of the trade.

You can build, Play and use the builder without deciding anything at all. An email address shows up when you save your account, which you do to share. That is a smaller ask than most tools in this space make, and it is still an ask, which is why it belongs at the top of the page rather than buried in a footer.

Questions

Can I download Flockbay without an account?
Yes. The download for Windows does not ask for an email address, an account or a card.
Do I need an account to build a game?
Not one you make. A new install gets a guest account on first launch, with no sign-in, and Flockbay builds on it from your first message. Saving that account, which is free, is needed to share a play link, make a Community profile, and prepare a Steam page.
Does anyone need an account to play the game I made?
No. The finished game is an ordinary desktop program. Whoever you give it to runs it without our app, without an account and without a connection.
Does the account need a credit card?
No. The account is free, and Flockbay has no paid plans. A card is not required.
Is there a team or shared account?
No team plan, no per-seat pricing and no enterprise tier. Two people can work on one game by invite, one at a time, each on their own account.
Where do my projects live?
In folders on your own disk, as ordinary Godot projects. Flockbay keeps no copy unless you invite a team member to a game. Then a copy of that game is kept in your account, and only you and the people you invite can read it.