Getting started

What happens on first launch

Flockbay is an AI game maker. It opens on one question — what game do you want to make? — not a list of games. You type a sentence, the AI reads it and shows what it understood on one card with 2D or 3D already selected, and Continue makes an empty Godot project of that kind. Your sentence becomes the first message in its chat: Flockbay asks what it still needs, proposes a brief, and builds the first playable when you press Go. That conversation is the whole setup. The free Flockbay demo model runs it from your first sentence, and your own Claude or ChatGPT is one press away.

For the game itself, see the AI game maker and the AI game maker that writes the code.

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The first screen is one sentence

The reasonable thing to expect from an AI game maker is a wizard: pick a genre, pick a template, pick a camera, name the project. What you actually get is one box and one question — what game do you want to make? You type a sentence and press Enter.

For a second or two the app says "Reading your idea…". Then one card. The top line is what the AI understood, short enough to check against what you meant. Under it is one question, "Is this a 2D or 3D game?", with the answer already selected from your sentence. The last line is the folder the project will be saved in.

That is the whole card. It offers no template, no camera and no landscape, because every game starts as an empty project and what goes into it is settled in the chat. 2D or 3D is asked here because it is the one thing the project needs decided before it exists.

2D or 3D is yours to change, and nothing is written until Continue

The selection is the AI reading your sentence, not a verdict on it. "A small 3D racing game" opens the card with 3D selected; press the 2D row and Continue makes a 2D project instead. When the read cannot tell which you meant, neither row is selected, and pressing 2D or 3D makes the project there and then, with no Continue after it. If the read does not come back at all, the top line says "I’ll read it in full when I start building." and the card asks 2D or 3D the same way.

The last line reads Saved in ~\Documents\Flockbay\ and then the game’s name, on Windows, with Change beside it if you want the project somewhere else. The name is taken from your sentence. Continue confirms 2D or 3D and the folder together, and nothing is written to disk before it.

Where that breaks: a folder Windows will not let the app write to, or a OneDrive folder that is not ready. The project is then made under your user profile instead, and the chat says where. If the folder cannot be made at all, Flockbay says so and asks you to choose another.

Continue makes an empty project, and the brief comes before the build

Continue makes the project: an empty Godot project, 2D or 3D, in the folder on the card. The chat says "Setting up your 3D project." and then "Your project is ready." Nothing of the game is in it yet: no terrain, no player controller, no template.

Your sentence is then sent as the first message. The chat is on screen straight away, while the Godot editor starts behind it, so you can answer before the editor is up. Flockbay reads the idea back in a line or two and asks only what the first playable cannot be built without, usually what the player controls and the main thing they do. Each question is a card of two or three options with the recommended one first. A sentence that already says both is asked nothing.

Then the brief, on a card titled The brief: the game’s name, the game in one line, How it looks, First playable, After that, and Not in this version. Change the brief puts you back in the chat to say what should change. Go: build the first playable writes the brief to GAME-BRIEF.md in the project and starts the build. Nothing is built before you press Go.

Where that breaks: an idea no one person could build, such as a city-sized open world or thousands of players online. Flockbay says so, with what a game like that takes, and the brief proposes its core as the first playable with the rest under Not in this version. A first message that is not a game yet, such as "hello", gets three small games to choose from instead of a brief.

The first playable opens in the editor

Once the project exists, the app opens it in its editor, which is the Godot editor with Flockbay added. The conversation stays in the chat on the left, and your game is in the 3D view, or the 2D view for a 2D game, with the builder’s tools around it. There is no walkthrough, no wizard and no tooltip tour.

When the first playable is built, Flockbay hands it back and you press Play. It runs in the Game screen, one tab away from the 3D and 2D views, and F5 plays it from anywhere in the editor.

The scenes and scripts are ordinary Godot files in the project folder, and you can open and change them. Every later message is read against the brief: a step on it is built as asked, and a change to the plan is proposed before it is built.

Enter builds on the free demo model, and your own AI is one press away

Opening Flockbay, typing your idea and pressing Enter need no account and no setup: nothing asks which AI first. Your first sentence runs on the Flockbay demo model, which is free each day. The pill beside Send says Demo. When the free usage for the day runs out, it comes back the next day.

Use your Claude or ChatGPT, on the meter above the composer, puts a card above the box with Sign in with Claude and Sign in with ChatGPT. Each signs in in your browser, on Anthropic’s or OpenAI’s own page, and the chat runs on that account from then on, as do the games you start after it. If the account can’t build here, Claude or ChatGPT says so, and the card links to their site. The model menu, the pill beside Send, has the same Claude and ChatGPT tabs.

When the free usage for the day runs out, a card titled "Choose how Flockbay builds" stands where Send would: Sign in with ChatGPT, then Sign in with Claude. Until you save it, your work lives on a guest account on this computer, and Save your account in the account menu keeps all of it when you sign in.

Signing in needs the network; if your machine is offline the card says "You’re offline". Play and the builder still need the internet for world data. The same choices are in Connectors, from the Flockbay menu.