Getting started

Install on Mac

Flockbay for Mac is a signed, notarised disk image for Apple Silicon, downloaded from flockbay.com. It is an earlier release than the Windows one: it does not yet run Claude in the app or host the full editor.

For the game itself, see the AI game maker.

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Installing

On a Mac, flockbay.com offers Download for macOS. Open the disk image when it finishes, drag Flockbay into Applications, and open it from there. It is signed and notarised, so macOS opens it without asking you to override anything.

The Mac build is an earlier release than the Windows one: it does not yet run Claude in the app or host the full editor. Your own agent can still connect over MCP, and a project is a plain Godot folder you can move to a Windows or Linux machine.

Why the download is large

Flockbay ships with its own copy of the Godot engine rather than asking you to install one. That copy is what your game runs on, and it is pinned to an exact version so that a project built today still behaves the same way later.

That is most of the size of the download. It also means the app works the moment it is installed, with nothing else to set up.

Updates

Flockbay checks for a newer build once, shortly after it opens. If there is one, you are offered it in the app; downloading, verifying and installing all happen there, and the app relaunches itself to finish.

There is no background polling. If you want to check between launches, there is a "Check for updates…" item in the app menu.

The update is a full package rather than a patch, so it is a large download. If it fails, the app says "Update could not download" and offers Try again — nothing in your projects is touched either way.