Game maker for schools: the deployment questions
By Eduardo Orellana · Updated
Flockbay is free, and so is its AI: every account gets free AI each day on the hosted model, called Demo. When the free usage for the day runs out, it comes back the next day. You can also build on your Claude plan (Pro or Max) or your ChatGPT account (any plan, Free included) in the app, your own agent over MCP, or your own API key, and you pay the company that runs your model, never Flockbay. The download, the editor, Play and export are free. Pictures and sound run on the free AI. A 3D model uses your own Tripo key. Flockbay has no paid plans. Windows today. The engine is the official Godot release. The question a school has is not what a tool can do, it is whether it can be deployed, paid for and relied on. On two of those three, Flockbay has answers a school will not like, and it is better to say so.
AppImage, x86_64. Ubuntu 22.04, Debian 12, Fedora 39 or newer.
Intel or AMD Chromebook, with Linux turned on.
Deployment
Flockbay is a desktop application distributed as an installer for macOS and for Windows. It is installed per machine. There is no web version, no managed browser deployment, and no thin client. A school running iPads cannot use it at all, and no amount of planning changes that. A school running Chromebooks can only on Intel or AMD models, and only once IT turns on their Linux environment.
On managed Windows fleets it is a normal application install and behaves like one. It ships with its own copy of Godot inside the bundle, so there is no second engine install to manage and no separate Godot version to keep in step across a lab.
Storage is local. Each project is an ordinary Godot project in a folder, which means it lives wherever the student profile lives. On roaming profiles or heavily quota-limited home drives, that is worth sizing before rollout rather than after.
Network
Building requires an internet connection, and this is not a soft requirement with a degraded mode behind it. The chat, asset generation and world data all come over the network. If the connection is unavailable, students cannot build. They can still play what they have already built, because the game runs locally on the bundled Godot.
School networks are the specific risk here, because they are filtered, proxied and shared thirty ways at once. The honest advice is to trial it on one machine, on the actual school network, during a busy period, before committing a scheme of work to it. That single test tells you more than any specification sheet.
There is no offline mode and there is not going to be one. Saying otherwise would set a school up for a bad lesson.
Licensing and cost
This is the part that fits schools least well. There is no site licence, no seat pricing, no education tier and no volume arrangement. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key. Flockbay builds from a library of ready-made objects, or with Godot's own shapes.
In practice that means a school runs a cohort on the free app, hand-building worlds, and connects its own AI for Flockbay: a ChatGPT sign-in, an API key, or its own agent over MCP. That is not the procurement shape schools normally want, and pretending otherwise on a landing page would waste somebody's afternoon.
Accounts are individual accounts. There is no admin console, no class roster and no centralised management of student accounts.
More on this: Flockbay for studios, with the caveats up front
What the school gets in return
A subject that is usually gated behind programming becomes accessible to a whole cohort rather than the four students who were already writing code at home. Because Flockbay writes the GDScript, a student's work is world building, systems design and judgement, and those are the parts of game development worth a term.
The output is a real Godot project, on open-source software, that the student owns and keeps. Nothing about the work is trapped in the app. A student who leaves the school, or leaves the tool, leaves with a project that still opens.
And the loop is fast enough to be taught in periods rather than in projects. A student builds, plays, decides it is wrong and changes it inside one lesson, which is the thing that makes design teachable at all.
Questions
- Is there a site or volume licence?
- No. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key. There is no education, seat or site pricing.
- Is there an admin console for managing student accounts?
- No. Accounts are individual.
- What platforms does it install on?
- Windows, macOS and Linux, and Intel or AMD Chromebooks through their Linux environment, which IT has to turn on. There is no iPad or browser version.
- What happens if the school network goes down mid-lesson?
- Building stops, because the AI and world data come over the network. Games that have already been built still run locally.
- Does the school need to install Godot separately?
- No. A copy of Godot ships inside the app.
- Who owns the student projects?
- They are normal Godot projects in a folder on the machine. The student keeps them and can open them outside the app.
Related
- Game maker for the classroom
- Game maker for teachers
- Game maker for education
- Game maker for students
- Flockbay for studios, with the caveats up front
- A Scratch alternative for when the blocks stop being enough
- Game development software you install, with AI inside it
- Do I need Godot installed to use Flockbay?
- What is Flockbay? The app for building games
Free to download for Windows. Trial it on one machine on the school network first.
Download Flockbay free