Getting started
System requirements
Flockbay is a desktop app. Windows is the main release, the Mac build for Apple Silicon is an earlier release, and Linux desktops and Chromebooks run the same Linux AppImage. There is no phone version.
For the game itself, see the AI game maker.
Mac
The Mac build is for Apple Silicon, and it is an earlier release than Windows: it does not yet run Claude in the app or host the full editor. There is no Intel Mac build.
macOS 15 is the version we test against. The download is a signed, notarised disk image and needs macOS 15 or later.
Windows
Flockbay runs on 64-bit Windows on an Intel or AMD processor. There is no build for Windows on Arm.
Windows 11 is the version we test against. The installer sets up Microsoft’s WebView2 runtime if your PC does not already have it, and installs for your user account without needing an administrator.
Linux
Flockbay for Linux is one AppImage for 64-bit Intel or AMD PCs, for Ubuntu 22.04, Debian 12, Fedora 39 (glibc 2.35) or newer. There is no ARM build.
It uses your distribution’s GTK 3 and WebKitGTK 4.1 rather than bundling its own, and keeps your sign-in in the desktop’s Secret Service, such as GNOME Keyring or KWallet. If WebKitGTK is missing, the AppImage names the package to install. Ubuntu 24.04 is the version we test against.
Chromebook
Flockbay runs on a Chromebook with an Intel or AMD processor, inside ChromeOS’s Linux development environment. It is the same AppImage as on Linux. ARM Chromebooks are not supported yet.
Turn Linux on first: Settings › About ChromeOS › Developers › Linux development environment, with 40 GB of disk. School and work Chromebooks usually have Linux turned off by the admin.
Press Download for Chromebook on flockbay.com for the one line to paste into the Terminal app. It installs WebKitGTK 4.1 and GNOME Keyring, which ChromeOS’s Linux environment does not include, then downloads Flockbay and opens it. The first time, the keyring asks you to choose a password, or none. After that, Flockbay is in your launcher under Linux apps.
ChromeOS’s Linux environment has no GPU acceleration for games, so the editor and Play use Godot’s Compatibility renderer there instead of Forward+. Shaders written for Forward+ may look different.
Disk space
The app is large, because it bundles the Godot engine your games run on rather than asking you to install one. Allow for several gigabytes, and for roughly the same again when an update installs.
Your projects are stored separately, in folders you choose, and their size depends on what you build.
An internet connection
Building needs the network. The chat, asset generation and world data all come over the internet, and there is no offline mode — this is deliberate rather than a gap.
Playing what you have already built does not. Your game runs locally on the bundled engine, and so does an exported build.
Exporting a game downloads the export tools for that platform the first time you export to it, so the first export also needs a connection.
Related
- Install on Mac
- Install on Windows
- Troubleshooting
- Exporting your game
- How to make games in Claude Code: from install to a game you can play
- PC game maker for people who bring their own Claude or ChatGPT plan
- Multiplatform game maker: Godot underneath, so export is not proprietary
- Summer Engine alternatives in 2026: seven real options, and when to stay
