Flockbay documentation

How to install Flockbay, build a world by hand, ask for a change, and find your project on disk. Every page here describes the app as it ships. If something is not documented, it is because it is not in the app yet.

Who makes Flockbay

Getting started

Install on Mac

Flockbay for Mac is a signed, notarised disk image for Apple Silicon, downloaded from flockbay.com. It is an earlier release than the Windows one: it does not yet run Claude in the app or host the full editor.

Install on Windows

Flockbay for Windows is a code-signed installer you download from flockbay.com and run. It installs for your user account only, so it does not ask for an administrator.

System requirements

Flockbay is a desktop app. Windows is the main release, the Mac build for Apple Silicon is an earlier release, and Linux desktops and Chromebooks run the same Linux AppImage. There is no phone version.

What happens on first launch

Flockbay is an AI game maker. It opens on one question — what game do you want to make? — not a list of games. You type a sentence, the AI reads it and shows what it understood on one card with 2D or 3D already selected, and Continue makes an empty Godot project of that kind. Your sentence becomes the first message in its chat: Flockbay asks what it still needs, proposes a brief, and builds the first playable when you press Go. That conversation is the whole setup. The free Flockbay demo model runs it from your first sentence, and your own Claude or ChatGPT is one press away.

Your account

Downloading Flockbay needs no account, and neither does building. On first launch Flockbay gives the install a guest account, with no browser and no email, and builds on it from your first message. Play and the builder ask for nothing more. Save your account is a free sign-in, needed to share a play link, make a Community profile, or prepare a Steam page. Your AI connects in Connectors, from the Flockbay menu.

Your own AI

The builder

The editor: Full and Simple

Flockbay opens your game in the Godot editor that ships with it. Simple view, where a new install starts, keeps what you need to check a turn: the Scene dock, the Inspector, the Script editor, and Output and the Debugger, beside the viewport, the chat and Flockbay’s tools. Full view is Godot’s editor with Flockbay added. Play belongs to the app in both.

The builder

The builder is where you build your world by hand. Its tools sit around the 3D view, or the 2D view in a 2D game, they change the world itself, and what you change is saved into your project as you go.

Sculpt

Sculpt shapes the ground. You pick a verb, set the brush, and drag on the terrain until the land is the shape you want.

Paint

Paint decides what the ground is made of. In a 3D world Sculpt gives you the shape and Paint gives you the rock, grass, sand or mud lying on it. In a 2D world Paint lays the ground itself.

Plants

Plants scatters vegetation across the ground. You choose what to plant, then drag to plant it or erase it.

Water

Water is a panel, not a brush. You raise a level and the land decides where the water goes.

Sky

Sky sets the time of day and the sun. It is a panel of settings, with no brush and nothing to drag.

Weather

Weather adds rain or snow over time. The tool appears only in worlds that have a weather system, and most of what it shows comes from that system rather than from us.

Characters

Characters is where you tune how it feels to walk around your world. It is a panel of sliders for the player, not a brush.

People

People is the tool for the inhabitants of your world. It is in the tool column only when someone in your world can be changed.

Flockbay

Your project

Reference